Version
1.3
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Resprited Block (130)
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Animated Block (Start) (120) and Block (End) (140)
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Animated Block (Hit) (150)
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Resprited Breakout Burst (360)
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Resprited Chip KO (5130)
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Resprited Crouch Block (131)
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Animated Crouch - Block (Start) (121) and Crouch - Block (End) (141)
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Animated Crouch - Block (Hit) (151)
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Resprited Hit High - Medium (Impact) (5001)
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Animated Light (5005) and Medium (5006) hit high recovery animations
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Resprited Hit Low - Medium (Impact) (5011)
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Animated Light (5015) and Medium (5016) hit low recovery animations
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Resprited Crouch - Hit Light (5020)
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Animated Crouch - Hit Medium (Impact) (5021)
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Animated Crouch - Hit Light (5025) and Medium (5026) hit low recovery
animations
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Animated Air Recover (5040)
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Resprited Lie Down Hit - Stomped (5080) animation
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Resprited Intro - Standard 2 (192) so that ponytail doesn't bounce a
second time while Brandy pumps her arm, and so that Brandy's mouth
opens and closes more gradually
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Brandy can no longer be forced to hover in the air while in her Block
(Hit) animation (150), her Crouch - Block (Hit) animation (151), or
getting hit while on the ground
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Moved ", Miss" from the hitflag parameter to the priority
parameter in the HitDefs of all non-counter throws. As a result,
Brandy's non-counter throws will always lose to the opponent's
strikes.
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Changed
the movetype of counter attempts from A to I so that opponent doesn't
try to block them
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Adjusted the pos value of the sprite mask of the Osoto Gari - Attempt
(220) from "1, 0" to "0, 0", and set the mask's
bindtime to 21 ticks, which puts the mask exactly over Brandy's arm
and holds it there through it's full duration, even if Brandy is
moved
-
Sped up Osoto Gari - Attempt (220) so that it only takes 8 ticks to
grab opponent instead of 10
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Increased ground.hittime of the Overhand Chop (202) from 15 to 25 in
order to prevent the opponent from immediately countering it after
getting hit
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Adjusted the air.velocity value of the Overhand Chop (202) from "-2,
4" to "-4, 2", which makes it more difficult for an
airborne opponent to counter the chop after getting hit by it
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Adjusted the air.velocity value of the Front Kick (204) from "-8,
0" to "-5, 0")
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Increased ground.hittime of the Crouch - Side Chop (214) from 10 to
20 in order to prevent the opponent from immediately countering it
after getting hit
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Increased ground.hittime of the Crouch - Ground Kick (215) from 5 to
10 in order to prevent the opponent from immediately countering it
after getting hit
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Changed the command of Breakout Burst (360) so that it's now
performed by pressing Forward
+ Evade instead of Forward + BQ
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Reclassified
Breakout
Burst (360) from a special attack to
a special technique, so that its action number is now 511, and it now
counts as a normal attack
-
Breakout Burst (511) no longer knocks down the opponent. Instead, it
knocks the opponent back still standing and stuns him/her for two
seconds, keeping him/her in range for an ura nage.
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Sped up Ura Nage - Attempt (320) so that it only takes 24 ticks to
grab opponent instead of 30
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Increased VelSet X value of Ura Nage - Attempt (320) from 10 to 15,
causing Brandy to jump half again as far when lunging towards her
opponent.
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Decreased wind up time of Hop Forward (Start & Air) (100) so
that
it only takes 7 ticks to start moving forward instead of 12.
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Increased forward velocity of Hop Forward (Start & Air) (100)
by
increasing VelSet X from 4 to 6.
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Cut distance of Hop Forward (Start & Air) (100) by about half
by
switching to Hop Forward - Land (101) animation after 15 ticks
instead of 40.
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Decreased wind down time of Hop Forward - Land (101) so that it only
takes 15 ticks to recover instead of 20.
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Decreased wind up time of Hop Backward (Start & Air) (105) so
that it only takes 7 ticks to start moving forward instead of 12.
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Increased backward velocity of Hop Backward (Start & Air) (105)
by decreasing VelSet X from -4 to -6.
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Cut distance of Hop Backward (Start & Air) (105) by about half
by
switching to Hop Backward (Land) (106) animation after 15 ticks
instead of 40.
-
Decreased wind down time of Hop Backward (Land) (106) so that it only
takes 15 ticks to recover instead of 20.
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Edited Oteigh Stunner (310) to knock down opponents in Breakout Burst
- Stunned state (512)
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Changed numbering of palettes so that 1, 2, and 3 are the two colored
gis, and 4, 5, and 6 are the single colored gis
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Edited Kata Guruma - Thrown (815), Osoto Gari - Thrown (825), and Ura
Nage - Thrown (325) so that opponent will immediately return to
his/her stance if Brandy's throw is interrupted